

The new thing about Metal Slug 3, however, is the branching path system. The gameplay mechanics are the same as previous Metal Slug games. That is until their gun accidentally hits the head of a fishman deep in the sea. The player character's rescuer throws their gun into the ocean signifying the end of this mess.

At the end, the player is seen with the abducted character while Morden and three surviving Rebel soldiers fly by in captured UFOs. Rootmars is eventually defeated and is left for dead in the ocean. The player manages to escape, but is confronted by the aliens' leader, Rootmars, while falling through the Earth's atmosphere. After a long battle throughout the ship's interior, the Rugname starts to collapse from all the damage.

Once again, an ad-hoc alliance is formed to combat the external threat, with Rebel Army supplying a rocket ship that allows the player to break into the aliens' mothership. The aliens abduct the player character (if there are two players, only player one is abducted), and another character takes his/her place. After defeating what appears to be General Morden, it turns out that he really is an alien in disguise, while the real Morden was their prisoner (again). General Morden is not the only menace to worry about.Įventually it is learned that the alien menace that appeared in Metal Slug 2/ Metal Slug X has returned. From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility. Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden.

Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy the remaining rebel strongholds, one by one. Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault. The rebellion orchestrated by General Morden to bring about a new global regime is now history, and order and peace has begun to return to the world.
